Player data
Each player in FUEL Basketball is described using about 30 parameters, from age, height and weight, to his technical abilities and mental characteristics.
Basic data
- age - between 16 and 35, increased at the end of the season; players will automatically end their career once they reach the age of 36,
- nationality - based on a country where player was born,
- position - guard, forward or center, position right now is permanently assigned and player can only be used on his assigned position,
- height - given in metric or imperial units,
- weight - body weight in metric or imperial units,
- contract - how many seasons player will play in current club, value 1 means that he will leave at the end of current season,
- wages - wages paid at the end of the week (on Sunday).
Technical skills
- free throws - how efficient the player is in free throws,
- 2pt throws - how efficient the player is while trying to score field goals,
- 3pt throws - how efficient the player is while making 3-point attempts,
- handling - how well he controls a ball while he is in possession (similar to dexterity) in static situation, also used to determine how well he can make passes,
- defence - how efficient the players is while defending against opponent in possession of the ball or how well he can block a player from being given a ball,
- dribbling - how well does player control ball while in dynamic situation (running and dribbling),
- strength - static physical strength, shows how athletic the player is,
- agility - general agility, meaning how agile the player is (similar to nimbleness),
- jumping - how high and how easy he can jump,
- pace - how fast he is while running.
Mental and auxiliary parameters
Most of them you will see after player will spend some time in your team - it takes time to get to know people, mental skills and characteristics are not just visible on a first glance.
- fitness - how fit to play he is (100% being the maximum value), tired player will not be able to use some of his potential (f.e. will not jump as high or not be as fast),
- morale - how happy and motivated he feels, change could be caused by internal and external factors,
- stamina - dynamic strength, for how long can he keep the same fitness level during the match (and f.e. pace and agility),
- form - shows how well is he playing right now, comparing to his potential,
- charisma - the trait of natural leader, someone who will be able to positively influence others, what decision will he make during match or in negotiations,
- experience - increases with each match the player took part in, higher experience increases chances of f.e. intercepting ball, being better in defence,
- reflex - general reflexes, meaning how fast does he react to events taking place on the court,
- flair - how creative the players is in building offensive actions,
- aggression - high aggression could cause higher numbers of fouls in the matches, but at the same time can improves the motivation of the player.
Statistics
- free throws
- 2pt throws - field goals,
- 3pt throws - 3-point throws,
- assists - passes that lead to other player scoring points (but only if it leads directly to scoring a basket, without further dribbling, etc. by the scorer),
- turnovers - pass that lead to interception by opponent, the pass that did not reach the receipient or mistake that lead to ball leaving the court,
- steals - player managed to take the ball away from opponent,
- interceptions - intercepted passes between opponents,
- blocks - blocked shots of the opponent
- rebounds
- fouls - personal fauls