online basketball manager

Economy

In FUEL Basketball the main source of income for your team will be either from sponsorship deals or tickets, but also you can try selling merchandise.


online fantasy basketball manager game economy

Sponsorship

You can sign a sponsorship deal that will expire at the end of current season. While choosing a sponsor you have to choose the one that will give you the best chance to make most money. The sponsors either offer high weekly income, but with little or no championship title bonus, higher win bonus at the expense of weekly income, high weekly income, but without bonuses or mixture of those options.

You have to take under consideration how likely it is you might be a championship contender, how likely it is you will get much wins or is it better to settle for constant weekly income.

Once the deal is signed it cannot be cancelled.


Ticket income and attendance

There is default ticket price of 10£, but you can set different ticket price for each match - whech choosing lineup for home match there is separate box in which you set ticket price for this particular match.

The number of spectators depends on few factors, such as the size of the city your arena is located in, the general interest in basketball in this particular country, ticket price, level of your opponent and your team reputation. Once your team will gain some trophies the number of spectators will rise significantly.

Also (together with ticket price) you can choose advertising for your home matches - either online adverts, posters places around city or adverts in local media. Each form of advertisement will bring extra spectators, but there is no simple formula how many and if the extra tickets will cover the cost of the campaign.


Merchandise

Merchandise is another aspect of club economy - you can order club shirts to be sold to the audience on matches played home. There are several types of shirts, depending on their quality, which is linked to different prices for each piece. Once the ordered merchandise arrives you can set the price for the fans. Of course take under consideration that you are looking for making a profit out of it, so the selling price should be higher than purchase price.

You can order team shirts (with team colours and logo) or personal shirts (with additional name of a player that is currently in your team). The team shirts are sold on matches played home, but personal shirts require a team shop attached to your arena.

Once you have a team shop the merchandise will available for fans throughout the week, not only during the home matches (although they will produce most sales).


Advertising

Your arena has spots available for adverising banners. Depending on size of your arena you will have between 4 and 20 banner placements available. You will be offered deals only if your club meets the criteria of potential sponsor, f.e. some of them advertise only in top division, some of them deal only with clubs that have currently a good run in the league. Each sponsor decides how many spots he want to take and for how long - they are non-negotiable. The amount of money covers the whole time (it is not a weekly payment) and payment is made straight after signing the deal. The deal cannot be cancelled afterwards.


Basketball online game

FUEL Baskteball simulates basketball competition, in which your team will compete with others in league divisions for the championship title. Each week you will play 3 matches (on Tuesday, Thursday and Saturday), for each you can choose completely different lineup, according to current form and fitness level of your players. Each player is described using 10 skills and 9 character traits, from each match you will get a full statistics for each player, which will make it easier to make further decisions.

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